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Joined 2 years ago
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Cake day: June 11th, 2023

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  • 42055 Bucket Wheel Excavator.

    It is physically very large. Larger than basically all cats and a lot of dogs. My daughter was 3 1/2 when I got it and it wasn’t much smaller than she was then.

    I’ve assembled and disassembled it several times. I think it takes 8-10 hours to get it together and not much less to take it apart. You really have to follow the instructions in reverse to get it broken down, and the pins make my fingers quite sore if I don’t take it in stages.

    The linked review is correct that the mechanics somewhat overtax the single motor, but I find the design so impressive that it doesn’t matter.

    This was the last “flagship” Technic set I ever bought. We don’t have space in the house for more plastic toys this size, and I don’t love the fact that the huge ones tend to be app controlled now. But I think this was a pretty high note to go out on.


  • The equation shown is a type of decomposition of a Lie algebra g that was introduced by Élie Cartan in his doctoral thesis. h is called a Cartan subalgebra of g.

    To answer what a Lie algebra is, an extremely hand-wavy description might be: a Lie group is a continuous group of symmetries of some geometric object (for example, the group SO(3) of rotations of three-dimensional space), and the corresponding Lie algebra is the “tangent space” to the group, that is, the space of tiny changes you can make that lie “along” the group.

    A lot of things in Lie theory and differential geometry are named after Élie Cartan, or sometimes after his son Henri.




  • Elementary school ystael spent a lot of time on Pinball Construction Set on the C64. I think I always turned the physics up to max speed minimum friction, so scoring on my tables was more about flailing and blind luck.

    My favorite C64 game, though, was one I didn’t get to play often because I had to borrow it from a friend. (Didn’t know about cracking yet.) That was Ultimate Wizard. The platform physics were kind of terrible compared to Mario, but I loved the way each level was a tiny puzzle-maze, with different treasures moving different blocks when you grabbed them, and one magic spell - just one on each level, out of ten or so - to help you deal with the enemies. And my favorite thing in every game: a level editor! No, my levels weren’t good, they were awful. But I loved laying out the little bricks and skulls and fires anyway.


  • Put a shocking amount of time into Unicorn Overlord last week.

    I think they executed the cross between Fire Emblem and Ogre Battle very well. Squad composition makes up for the lack of individual customization that is typical of the FE lineage of strategy RPGs (as opposed to the FFT/Tactics Ogre line). The overworld management is a fun exploration side activity that isn’t as time-consuming as Three Houses’s social stuff. Basiscape brought its usual excellent soundtrack, and Vanillaware their usual impressively detailed art. Plot is whatever, I don’t play these games for the plot, I play them to make anime sprites stab each other so numbers go up. So, yeah, it’s fun.

    (No, I don’t actually like Disgaea that much, mostly because “figuring out how to break the game is the game” doesn’t appeal to me.)




  • ystael@beehaw.orgtoGaming@beehaw.orgBest PS2 games?
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    2 years ago

    Was hoping someone would mention Shadow Hearts and Wild Arms! The PS2 truly was the janky AA JRPG console of all time. Also don’t forget

    • Shin Megami Tensei: Nocturne
    • Digital Devil Saga 1-2
    • Breath of Fire: Dragon Quarter
    • Stella Deus
    • Magna Carta: Tears of Blood On second thought do forget this one






  • A few years ago Cook’s Illustrated published a recipe for turkey thigh confit. We figured, what the hell, let’s try it, if we aren’t going to do a ridiculous project like this at Thanksgiving, when will we?

    It was incredible. Absolutely worth the work - the turkey comes out almost ham-like. We have done it every year since. It doesn’t scale to larger parties very well, but if you eat meat and have a small group (with 6 you won’t have leftovers), give it a try.




  • Monster Hunter World is five years old and holds up great.

    • bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)

    • climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset

    • share a hot spring with snow monkeys in the Hoarfrost Reach

    They did a great job of making the maps feel like a living system that goes on while you’re not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)


  • I’m surprised not to see any of the Monster Hunter games yet! Maybe that’s because most MH soundtracks are more a collection of individual themes than a unified soundtrack for a world, but a lot of those tracks are pretty great.

    I don’t know whether it is considered polite to link to youtube recordings of tracks here. My particular favorites from World are all zone themes: “Rulers of the Wildspire”, “Dancer in the Coral Highlands”, “Roars across the Hinterlands”. You hear these tunes a lot - whenever you’re fighting something in that zone that doesn’t have its own theme - so they’d better be good. Fortunately almost all of them live up to that standard!