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Joined 2 years ago
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Cake day: July 21st, 2023

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  • makes me think,

    for thousands of years all of our cooked meats would have been roasted over open wood fires. they’d be smoky delicious barbeque. I’m sure some ancient people were even covering it in making it intentionally smoky.

    do you think the first stoves got pushback from people that liked the smoke? i mean it must have been weird the first time they tasted things that weren’t smoky… then again, I’m sure there was plenty of stuff that just didn’t get that smoky on the open fire. and the convenience of not needing to go outside was absolutely worth it. and we eventually figured out that some things are quite a lot better without smoke…

    i suppose all of this is why we still have grills and smokers today, even though most people also have a stove. people really like that taste. so yeah, i guess everything was bbq before a more convenient option became avaliable. we all know how much people love convenience. I’m sure that was just as true 1000 years ago as it is today.








  • haha, that’s why I’ve put almost 10 hours into it.

    i suspect most mini games start to show their problems and biases when you spend 10 hours playing then lol. like, gwent was sick, but it really was just about stacking the most strong cards intoa single deck as you could.

    caravan though… that was a great damn mini game. the interactive and believable element of needing to go around and collect old world playing cards to build out your deck did a lot to extend the game into the broader world. more than that though, it’s a genuinely playable and relatively balanced game. i happened to have a lot of incomplete card decks lying around when i grew up. eventually i repurposed those into one big deck that would get split in half to play with people irl and a randomized deck. only fantasy card game I’ve ever been able to recreate and play at home without buying anything. and it even played pretty well.




  • lh i forgot hades 2 came out this year. none of the others appeal much to me. i just tend to like the genres that are hard to do on smaller budget. story driven rpgs and action adventure games that aren’t souls like. not platformers, not craft survival, not extraction shooters, not bullet hell. there’s plenty of indie games i can enjoy, but few that i love. and sometimes it’s annoying when indie game fans just assume it’s because I’m ignorant that i don’t live their favorite games.

    i hadn’t heard of doronko wanko or another crabs treasure. i might check those out

    i am however looking forward to many of the games announced at the game awards this year.




  • “a fantastic year for new games”? i couldn’t disagree more. i had no interest in any games that came out this year. i got balatro, and it’s kind of fun, but in a mildly addictive mobile game kind of way. not a “this is a really well made game” kind of way.

    to me this was a year of greedy disappointments and corporate bullshit in gaming. this article mentions score inflation being a thing they’re weary of, then unironically puts the latest destiny dlc above 90%. pcgamer is absolutely part of the corporate megastructure that is bad for games and for for profits.

    i mean, maybe if you’re a persona fan, but i just can’t get in to those games, i tried 3 of them.



  • i will never get over them fighting with the community about whether the game had multi player when it clearly provably didn’t.

    when this game was announced i literally laughed at how badly overpromised it was. that generation of console would never have never been capable of what they wanted. i told all my friends not to buy it because it obviously couldn’t possibly deliver on even half of its claims. they literally just promised everything you could ever want in a space exploration game. the other games that had tried to do that with more resources, more time, and that required better hardware couldn’t even come close to a quarter of what they promised.

    they had to know they were over promising. i simply can’t ever trust them after all of that. also, i don’t often like randomly procedurally generated environments in an exploration game. they just get boring fast without someone crafting an exploration experience with goals and points of interest.