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Joined 6 months ago
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Cake day: February 22nd, 2026

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  • I think it was heart of stone where I found random soldiers that were like level 40, and were thus inexplicably hard to kill. Kind of sucked. (Tip: setting things on fire does percentage damage, and so scales really well)

    Nothing in the game is the kind of execution challenge difficulty I enjoy. It’s not like elden ring where you really have to manage spacing and stamina, consider your weapon, spells, skills. You can mostly just level and upgrade your stuff in witcher3, and win with face rolling.

    Which is fine. That’s a valid kind of game. I just lost interest when replaying it because without the story to keep me in, the moment to moment gameplay wasn’t compelling enough




  • I expect that’s some people, yeah. Accepting that climate change is real means accepting uncomfortable ideas. Like that they’re responsible, at least a little.

    Some people can’t accept that they’re everything less than a saint. You tell them that walking to the store is better for them and the environment than driving and they go berserk. Can’t handle the implication that they’re not perfectly faultless.
















  • Maybe I should try it again. I like the idea of the three action economy and teamwork from what I’ve read of pf2e. The mod didn’t have all the normal tutorial stuff, if I recall.

    Does it do initiative the same way as 5e? Because that sounds like it would make teamwork annoying. “I need you to distract them, but you rolled low on iniative and I can’t just like wait for you to do it”