

yeah I had this set above 96 in winecfg because font in other application was too small. But it also fucks up games as side effect



yeah I had this set above 96 in winecfg because font in other application was too small. But it also fucks up games as side effect



Oh and about wine. I have game window content larger than my screen for some reason. I have this problem in other games too. Something with dpi?



Ok, good to know.
Is pistol-starting each level in serious sam a thing like in doom? Should I do my first playthrough like that? Also Serious or Hard difficulty?


Thanks! I went with this one https://github.com/tx00100xt/SeriousSamClassic

Mouse was a bit janky at first but it’s alright now after I disabled acceleration, set sharp turning option and I also had to set sensitivity to as low as 4% for some reason.
I see it’s based on port by icculus (he’s fucking legend) but I couldn’t get his version to compile because it’s 10 year old c++ code and c++ compiler devs hate backwards compat
I used int.pl as burner in the past. Idk about their reputation but their imap/smtp work fine. And yeah, ui is in Polish.
btw i remember there were lots of unofficial instances. Where did they all go?


thanks! playing there now


I know USDQC discord, they arrange games sometimes, but I’m not in the US unfortunately :(


Cool, this was easy to install. I don’t see “Rando” menu option however, menu is same as before
upd: thank you for help on discord, it worked! Needed to use windows installer via wine. This is a better solution than sledgehammering the whole desktop brightness


For Deus Ex in particular there’s this https://www.cwdohnal.com/utglr/ Even though it has GammaOffset variable in config I never got it to work (nothing happens).


Yay, gammastep is just what I needed!
gammastep -O 8000K -g 1.5:1.5:1.5


I maxed what I can but still too dark. I mean maybe what I want is going to break the “intended look” of different games, but I don’t want them to be physically painful for me to play.
I switched to one you recommended with vulkan renderer eventually, because opengl renderer had some graphical artefacts I couldn’t get rid of e.g this texture fighting
For some reason in-game screenshots are broken on vulkan renderer (grey rectangles) so I’m using system screenshotter.
Also the game has pretty harsh mipmapping (or idk how is this called). Is cranking up anisotropic filtering the only way to get rid of it?
Is it somehow possible to use nearest neighbour interpolation for textures?