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Joined 2 years ago
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Cake day: March 27th, 2024

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  • Yeah I mean you are right. I guess I am getting impatient waiting for society to decide this is a big enough problem to need to address it, and crippling the oil industry, while having a LOT of other negative ramifications, would essentially force people to use less oil and find alternatives/do without immediately. Ideally that wouldn’t be a necessary intermediate step to progress but it feels like no progress for so long it starts sounding appealing to force the issue


  • There have been groups doing this for quite a while in many detrimental industries. There was a documentary a while back about one of them (earth liberation front) that eventually got caught. They did extensive work to ensure workers at those facilities weren’t injured and it was just property destruction.

    I have to think if enough property was destroyed the owners would run out of money and investors to build more



  • Love all the monkey Island games, my sister and I played 3 together at the same pc when we were kids and it is a fond memory, have since played all the others.

    I remember reading a write up by the creator essentially saying that each game sort of reflected where the small team of developers were in their life at the time of each game, from the first game being young and ambitious to third being marriage themed and the most recent having child raising themes. I am paraphrasing badly but was neat insight either way.

    My only gripe about the game is that whenever I inevitably use lines from the game in my real life it’s exceedingly rare anyone has any idea what I am talking about



  • My somewhat controversial suggestion is outward. Low graphical intensity PC game, very open world, and some incredibly unique and polarizing design choices. If your favorite part of breath of the wild was world exploration and korok finding, you may love it! If you like quality of life features though, maybe not.

    Things like, you have a world map but no “you are here” marker so need to place yourself with landmarks. You need to drop your backpack to fight effectively and remember where you dropped it, the magic system is based on insomnia with the longer since you slept the more mana you have until you push it too far and just collapse. Really really weird game that I still think about all the time years later.