

Skills and spells that outright don’t work and unreadable maps from hell ?
Just joking, I know how impressive Daggerfall was, but wow did it feature some of the trademark Bethesda jank already.


Skills and spells that outright don’t work and unreadable maps from hell ?
Just joking, I know how impressive Daggerfall was, but wow did it feature some of the trademark Bethesda jank already.


Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,”
Are there that many multi-platform games that have denuvo and a switch version too?
I’d think most games “big enough” for denuvo wouldn’t have a switch port anyway.


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I know it’s not the most experimental thing they do, but I’m still grateful for the simple SNES-shaped controllers with just the added analog sticks and triggers. This form factor is still one of my favorites. Button placement is perfect, plus they’re light and compact.


I think you’re underestimating how huge a dataset has to be to get a somehow decent AI output.
The effort to create those custom in-house datasets would never be worth the prospect of not needing artists anymore. There is a reason current AI is mostly trained with sources of dubious legitimity. They just need as much data as they can gather.
AI generation is only profitable if you conveniently ignore where your source material comes from.


I started to use the Japanese term “search action” rather than Metroidvania unironically, sue me.
Yeah, it sounds silly, but it’s descriptive and feels less limiting to me than “a game that looks like Super Metroid and Symphony of the Night”. I love those two, but lots of games do the big interconnected map with ability gates, and they’re not that close to them.
Some of those even don’t have a map made of blue rectangles! Only like 90% of them.
Really, if we can do with genre names that are not built like that in general, all the better. I’m not going to the library to read a FrankenDracula or a DuneFoundation or whatever.
Those aren’t really FOMO in my opinion, more like being curious about what the praise was about. It’s trying new stuff, and rather healthy I’d say, even if you realize some of those really weren’t for you in the end. Yeah, I had quite a few of those too.
To me, FOMO would be anxiety about stuff that you really can miss “forever” and regret afterwhile.
In games, it’s weaponized with artificially limited stuff because whoever is pulling the string wants you to fear a missed opportunity and make an impulse decision.
It’s stuff like preorder “bonuses” you will never have another chance to get otherwise, time-limited content, battlepasses, daily rewards etc.
One of the most pathetic recent example I can think of being Nintendo making the translation of a 1990 Famicom game available only for a couple months. “Quick, buy Fire Emblem now, before it disappears forever!!!”