Putting the sauce in awesome! This is my fully-managed family Akkoma + Mangane server.

I primarily talk about the Fediverse, movies, books, photography, video games, music, working out, and general geekiness.

I’m a proud husband and father.

  • 142 Posts
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Joined 3 months ago
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Cake day: September 6th, 2025

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  • @holdenweb@freeradical.zone @videogames@piefed.social When I play FPS games, I don’t think “I want to murder someone.” I think “I’m playing something creative and meaningful.”

    That isn’t unique to me. Millions of people play shooters every day without it ever translating into real-world violence. If games were truly the cause, we’d see epidemic levels of violence everywhere they’re popular—yet countries with high gaming rates often have lower gun violence than the U.S.

    It’s also no different than playing Clue, where you literally act out a murder mystery. Further, FPS games are less grisly than slasher movies like Saw or Texas Chainsaw Massacre, both of which portray violence with far more graphic realism.

    And even if we wanted to, we can’t sit around monitoring everyone’s psychology to see who’s playing what or feeling what. That’s neither realistic nor effective.

    What we can do is focus on what the evidence actually shows drives gun violence: easy access to real firearms. Research is consistent and unambiguous—gun availability correlates directly with gun deaths.

    So pixelated guns? They’re a scapegoat. Actual guns are the problem.