

No amount of in-house testing is going to catch everything that can be experienced on a nearly-infinite amount of hardware/software configurations that are tested once a large userbase gets a hold of a product.


No amount of in-house testing is going to catch everything that can be experienced on a nearly-infinite amount of hardware/software configurations that are tested once a large userbase gets a hold of a product.


As of 4/9/22, about 20-ish, I believe, out of an original team of ~70. The remainder either quit, were laid off, or were fired.
Source here, which expands further:
Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.
Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.


I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.


While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.
Tolon is an absolute shining gem of food in Fort Wayne and I’m thoroughly amused seeing it mentioned here. I’ve never had the burger but the duck fat frites are always great.
Yeah, embedded systems for military applications is exactly the same as consumer software. You’re right.