

Devils advocate: Splatting, dlss, neural codecs to name a few things that will change the way we make games


Devils advocate: Splatting, dlss, neural codecs to name a few things that will change the way we make games


1 is just going to highlight right?
2, how about 6 words, 10 words, 100 words
3, 4 I use all the time
5 if your edit locations don’t line up so that you can alt drag a single column, this is what I mean by jagged. I would use a combination of find and repeat action.
Start from scratch - skill issue :p


Ooh fun, these all take 2-3 key presses
And these more/less key presses
But it misses the point, of course every editor can do just about anything, but there is a lot more mouse involved and learning it is more difficult because the keybinds aren’t combinatorial


This is an extremely odd outlook to have. Good luck with it.
Unfortunately the answer to your question is to not post at all, though if your contributions are worthwhile then that is not an excellent solution


This sounds like a fun project “samples of chemistry”
You could try dexed, it’s a YamahaDX7 clone https://github.com/asb2m10/dexed/releases
Poetry or UV
Still haven’t tried the latter but heard good things