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Cake day: October 15th, 2023

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  • In Voyager, he’s shown to have pips. In fact, switching him over to Command mode shows a deliberate animation of pips showing up on hid collar.

    The EMH is never shown with pips on Voyager. The “ECH” was shown with pips appearing on its first appearance, however:

    spoiler

    The entire ECH subroutine was created as the result of The Doctor’s daydreaming, so the visualisation of a rank appearing out of thin air makes sense in that context.

    The only other time the ECH mode was used in a genuine emergency (Season 7, Episodes 16/17), he did not have pips.


  • There was an entire TNG episode (Season 6, Episode 12) whose plot centered around this:

    spoiler

    Moriarty was reactivated by mistake, and took the ship hostage, demanding to be able to leave the holodeck.

    Geordi and Data spent half the episode experimenting with beaming (inanimate) holographic objects off the holodeck, to no avail. With that said:

    spoiler

    Their transporter turned out to be a holographic fake (and so was Geordi), so who knows if the results were valid.


  • Even without an official rank, on Voyager he was still considered a Department Head and (more importantly) the CMO, which gave significant authority (even exceeding the Captain on certain medical matters), regardless of whether or not he was ever given any pips. The same thing would likely apply on subsequent postings.

    If he ever had to be assigned a rank for clerical/administrative purposes, it would probably be the default required rank for a Starfleet CMO candidate for the class of ship he was serving on.


  • Rookeh@startrek.websitetoxkcd@lemmy.worldxkcd #2948: Electric vs Gas
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    2 years ago

    Regarding battery degradation - I’ve owned my EV for 4.5 years now, and its battery is still at 93% of its original capacity. That equates to maybe 10 miles of range lost, from an original range of around 230 miles. At that rate, it’ll still be giving usable range in 10, 15 years from now. It’s even warrantied to keep over 75% of its original capacity for 8 years / 100,000 miles - if it fails to achieve this (likely due to some defect), it’s replaced for free.

    And when it does eventually need replacing, it can be recycled into something like a home storage battery - where the power demand is not as high, but still more than enough to power everything in your home for days. Meanwhile, the car can be upgraded to a brand new battery, which will likely last even longer.

    Edit: In fact, I tell a lie - I did have to replace a battery on my EV recently. The 12v lead-acid battery, that ICE cars also rely on.



  • I don’t have enough superlatives for it. I’m > 300 hours in between three characters, and I’m still finding new stuff to do. Even at full price, worth every penny. Also an amazing co-op experience - played through the whole campaign with a friend, we both agreed it’s probably one of the best games we’ve ever played, period.

    It’s also the first game of this genre that I’ve played, off the back of this I also picked up BG1 & 2, and Neverwinter Nights, which I’m excited to try out to see what I missed out on back in the day.




  • Oh yes, 100% - if they were to implement a fuel system, then just mining for fuel manually on the existing planets would be incredibly dull. Building something like a fuel refinery on the other hand would make sense - it would even give a purpose to habitats/planetary bases, which are completely superfluous at the moment. At no point in the game did I need to build one, and if the game didn’t keep reminding me that base building existed I would probably have forgotten all about that feature.


  • I got Starfield free with my new graphics card and tbh I’m glad that was the case as otherwise I’d have serious buyers remorse. I put a good 50 or so hours into the game, enough to finish the main storyline and most of the factions quests, but at the end of the day it just felt like a hollow experience, and I doubt I’ll be going back to replay it.

    The NPCs are shallow and robotic, and once you’ve explored their dialogue tree once you may as well never talk to them again as they’ll never say anything new.

    The game worlds look quite visually impressive but aside from the handful of cities and occasional settlements and outposts there is just nothing to do. Who would have guessed simulating a lifeless grey rock would be boring?

    The fast travel system is completely broken and ruins the purported objective of the game; to explore. Instead of encouraging the player to do so by landing on planets to find fuel for their ship, the player can just teleport across the galaxy with no consequences.

    The only aspect of the game I found to be really fun was the space combat. The ship builder, while quite frustrating at times, was also enjoyable.

    Overall, Starfield feels like a game whose ambitions exceed the technical capabilities of the engine it is based on. You can see the janky workarounds that are used to make the game fit the engine from a mile away; cutscenes of a ship taking off rather than an interactive first person view, invisible barriers in the world to prevent you from walking too far without reloading, a cut to black when transiting between interiors and exteriors, and the same dull and lifeless NPC “AI” (I use that term very generously given recent advances) as we saw in older Bethesda titles.

    It’s past time that BGS put the rotting hulk that is Gamebryo/Creation Engine/whatever this latest iteration is called out to pasture (at least for new IPs like this) as clearly it is now actively hindering their creative ambitions.