

To quote Adam ruins everything from 10 years back! THE HYMEN DOESN’T WORK THAT WAY!


To quote Adam ruins everything from 10 years back! THE HYMEN DOESN’T WORK THAT WAY!
Remember, cast iron isn’t land fill, it is an heirloom.
Ah that explains it! No lead would survive the initial casting but using it for that after the fact makes sense.


Having a Glide wrapper is actually kind of neat from the developers perspective because it is basically a “Done” API with a fixed software base. I don’t think anyone is making new Glide code nowadays.
I say this because in the past there were projects to provide things like DirectX compatibility to Vulkan/OpenGL bY just doing a 1-to-1 API interpretation. That’s all well and good until you realize that a lot of games use the API in weird ways and that there are loads of driver side adaptions for Nvidia/AMD/Intel that exist outside the DX space. Early progress is no indicator of future progress.
But with Glide, no chance Turok 2 or Incoming is getting an update. You can account for any oddities that came up along the way.


Maybe it was just because of the situation, but I briefly meet him about 15 years ago and he was perfectly pleasant. But it is different meeting someone one off and working with them. He was fairly old even then and I am still amazed he is with us.


That film is 25 years old! Time slowly steps along unabated.


Buht them be burd blenders!!! 😵💫
Now how on earth could that create any kind of performance anxiety?