Freelancer was such a game, it’s old though. Wish there was anything like it.
Obvious TES 3-5, bg3, Cyberpunk, Gothic 1-2, Elden Ring.
Tainted Grail.
Freelancer was such a game, it’s old though. Wish there was anything like it.
Obvious TES 3-5, bg3, Cyberpunk, Gothic 1-2, Elden Ring.
Tainted Grail.


On the other hand, all the companies have a “trial period” where they can kick you any day just because.
Why wouldn’t an employee apply the same approach?
ToME4 for me.
I was looking for a roguelike experience. It is hardly it, cause the single game run is about a week long, the default mode of play is with limited amounts of respawns (afaik about 7).
That, and that after spending some 250h+ in, i barely unlocked 30% of playable classes and races. The triggers are easy to miss, random (not in every game loop) or awkwardly specific.
It felt like I’m playing MMO RPG but singleplayer.
It’s not empty space, it’s called the lands between.
Slow animations is a way to make multiplayer manageable. Add latency, and slow animations are barely reactable.
Ok wait what’s the speed of access to the SD here? I always thought it would be a problem.


You know who is at disadvantage when higher latency kicks in? The one who abuse the latency compensation mechanisms worse.
Ask Elden Ring players what they think about fighting in high latency and those who induce high latency on purpose running the builds that fare better in it.
I’m working on analytics and monitors now, will save cause I’m sure I’ll need this picture to prove a point
Correlation vs Causation here? Articles can deliver different messages and be of different quality.


Yeah, every dev does that to a degree of one ticket, which shouldn’t take more that 2 days on average. So no, hiding code for half a year isn’t ok. I don’t know why you try to normalize it.


So just push everything to open source then, not only releases but branches? Nobody forces you to have fast release schedule, but you either open source or you are not. Releasing sources 2 times a year is not an open source.


So 5 times more overhead to guarantee the safety of data, that is x5 more cost cause it’s not like regular people have servers with lots of memory just sitting at their homes.


It’s also much harder to guarantee preservation with distributed archive. Example: torrents with 0 seeders.
Cyberpunk has a whole layer of simplified English and futuristic slang that just kinda makes sense