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Joined 2 years ago
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Cake day: August 14th, 2023

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  • The spirit of your point is right, but: game patches existed back then. The first patch for Half Life was 1.0.0.8 released in 1999 (release version was 1.0.0.5). I cannot find the patch notes or exact release date as my search results are flooded with “25th anniversary patch” results.

    What was true is that players patching their games was not a matter of course for many years. It was a pain in the ass. The game didn’t update itself. You didn’t have a launcher to update your game for you. No. Instead, you had to go to the game’s website and download the patch executable yourself. But it wasn’t just a simple “Game 1.1 update.exe” patch. That’d be too easy. It was a patch from 1.0.9 to 1.1, and if you were on 1.0.5.3 you had to get the patch for 1.0.5.3 to 1.0.6.2, then a patch from that to 1.0.8 then a patch from that to 1.0.9. Then you had to run all of those in sequence. This is a huge, huge part of why people eventually started to fall in love with Steam back in the day. Patches were easy and “just worked” — it was amazing compared to what came before.

    The end result being that patches existed but the game that people remember (and played) was by and large defined by what it was on release. Also console games weren’t patched, although newer printings of a game would see updates. Ocarina of Time’s 1.0 release was exclusive to Japan; the North American release was 1.1 for the first batch of sales. After the initial batch was sold out the release was replaced by 1.2. That was common back then. As far as I know there was no way for consumers to get theirs updated, or to even find out about the updates. But they did exist.



  • Cities Skylines sees a fairly decent improvement going to the 3D cache chips from AMD (17% speedup here for the 5800x3D). Whats your ability to increase the budget to go for a 7800X3D look like? If this is a genre of game you like and you want to hold off as long as possible between upgrades, it might be worth springing the extra. The difference the 3D cache provides in some games is rather extraordinary. City builders, automation, and similar games tend to benefit the most. AAA games tend to benefit the least (some with effectively no gain).

    A 7600X should be more than capable of handling the game though. So it’s not a question of need but if it’s worth it to you.

    You do not want 4800 CL40 RAM though, that’s too slow. I’d strongly recommend going for 32GB of RAM as well; 16GB can be gobbled up quickly, especially if you want to use mods in Cities Skylines.

    Going up even to DDR5-6000 is not much of a price increase. I’d suggest 6000 and something in the range of CL36-CL40. There’s a lot of 32GB kits in those specs in the ~$90 range. I would not build a gaming system today with 16GB of RAM.


  • ME2 is a good game in isolation, but I think it played a big part in getting Bioware where they are now.

    ME2 saw them move far, far more into the action-RPG direction that was wildly popular at the time, with a narrative that was in retrospect just running in place (ME2 contributes effectively nothing towards the greater plot and zero major issues are introduced if it is excised from the trilogy). I feel the wild success ME2 saw after going in this direction caused Bioware to (a) double down on trend chasing, and (b) abandon one of their core strengths of strong, cohesive narratives. ME3 chased multiplayer shooter trends, DA:I and ME:A both chased open world RPG trends, Anthem chased the live service trend, and the first try at DA3 chased more live service stuff before Anthem launched to shit and they scrapped the whole thing to start over.

    All while, of what I saw first hand (of those I played) or read about secondhand (of those I did not play) none of those games put any serious focus on Bioware’s bread&butter of well written narratives. ME3 in particular is a narrative mess, with two solid payoffs (Krogans + Geth-Quarians) and the rest being some of the worst writing I’ve seen in a major video game.

    ME2 was great. ME2 also set Bioware on a doomed path.





  • Hydrogen is really bad as an alternative to batteries for transport. The energy efficiencies go out the window — too much energy is lost both making the hydrogen for use and for using that hydrogen. My recollection is it’s about a 50% loss each at each step, meaning about 3/4 of the energy input is wasted. This is comparable to an ICE vehicle. Again by my recollection, BEVs are in the ~90% net efficiency range. The vast majority of the energy input is used for moving the vehicle, rather than being wasted.

    In a world where we are decades from fully de-carbonizing the electric grid, wasting such enormous amounts of energy on hydrogen is pure foolishness. Especially when, in order to be practical, hydrogen fuel cell vehicles will require even more infrastructure than BEVs require.

    Hydrogen as it stands is a really bad option. For specific uses like airplanes or small/medium warships it might make sense: entities that are too small to justify nuclear power but where battery density is unlikely to be sufficient for a long time. But in general it’s overhyped and just not a great choice.


  • Not surprising.

    Bioware has spent over a decade chasing mass appeal for their games, to the detriment of what they’re good at. They made that work as they shifted from 2D to 3D to action-3D. That stopped working as they went too far, abandoning their core strengths. Bioware hasn’t had an unmitigated success since… ME2 in 2010? That’s 13 years of them floundering, with the very mitigated successes of ME3 and DA:I early on in that.

    That kind of floundering is going to filter down to everyone working there. It’s hard to bounce back from that. They know Dreadwolf needs to hit it out of the park if they hope to continue on. Easy situation to end up in development hell with delay after delay…


  • Aviation is one of the smallest contributions to greenhouse gas emissions as-is: in 2016 it was 1.9% of global emissions.

    The danger the rich pose to the planet isn’t being first in line for the second generation of supersonic transoceanic flights.

    The danger the rich pose to the planet is them keeping coal and natural gas plants open longer because they personally profit from it. It’s them keeping their taxes low, reducing our ability to fund renewable energy. It’s them fighting tooth and nail against any new energy efficiency regulation (remember the incandescent lightbulb ban fight?) because it “hurts profits.” It’s them fighting against public transportation.

    This? This isn’t even in the top 50 of their ills against the climate. The hate for the rich is well placed. Applying that hate to basic science is dangerously misplaced. The rich love when people push-back on funding science efforts.


  • Faster transportation is quality of life too. Just like cars were, or railroads before them. Yeah, this one is currently worthless for anyone that isn’t rich. But if it proves successful it will become useful for more of us. Like you say, there’s also just the material and other sciences being done to make it possible that will filter out elsewhere. So much of early space exploration was Cold War dick waving, and now think about how much we rely on satellites. I couldn’t navigate anywhere without GPS, personally…

    People here take their hate of the rich (which is well placed) and aim it at all the wrong things. Don’t like the rich? Tax 'em more. That’s what I want. Higher income taxes and even a wealth tax on the top. And way more meaningful inheritance taxes. Instead they’re bitching about investments in science.


  • Technology filters down. Once upon a time only the rich could afford corrective lenses, but that wasn’t a waste of resources. How many of non-wealthy people will read this comment and wear glasses or contacts? I do. BEVs were limited to the wealthy at first too, and now are solidly affordable to much of the middle class: dependent more on their access to charging and their driving requirements than on their budget. The first residential fridges cost more than a brand new Model T when they came out: the inflation adjusted 1922 price was ~$13,000 today. Was inventing fridges worthless?

    It’s NASA developing new technologies. New stuff starts off more expensive, which means it will start off limited to the wealthy. If you don’t want any new tech to come out that starts with rich people being the primary users, then you should go find your local luddite club to join.



  • Consoles still have physical storage as an option, at least partially.

    For PC: the vast majority of PCs don’t have a blu ray drive. So that’s a $50-100 expense. Or a 1 TB SSD is under $100. Going with physical media makes no sense here, even ignoring the other glaring problems, like game updates and loading times.

    Cost of production of a blu ray disc will be cheap. Packaging and shipping it slightly less cheap. Dealing with a retail store exceptionally less cheap. A digital copy sold will see >95% of revenue kept (first party sales — some amount lost to transaction fees), or ~70% kept (sold on third party digital platforms). A physical sale will see closer to 50%. It’s a huge difference.