• 0 Posts
  • 16 Comments
Joined 3 years ago
cake
Cake day: June 11th, 2023

help-circle





  • This channel used to be great, but ever since she changed her format it’s not been nearly as good. She spends so much time now on irrelevant details and pads things out to double the length of what they used to be.

    I unsubbed when she stopped in the middle of one of her videos to make a dumb joke about being a weatherperson on TV. Like, the video stopped and it showed her presenting a weather forecast and she tapped the screen like she was stuck inside. I dunno; it just felt like bad taste to make a joke in videos like this, and with half the videos now being padding and fluff I just wasn’t feeling it anymore.

    It sucks because I used to really like her content in the older format.







  • If I run Satisfactory via Vulkan on X, it causes my entire desktop to flicker until I close the game, on all screens. Annoying, but at least I can make it go away.

    If I run Satisfactory via Vulkan on Wayland, it crashes Wayland and my entire computer freezes until I hard reboot it by pressing the power button. That is absolutely unacceptable.

    (Satisfactory on DX12 works fine for both, but the point is Wayland is still much more likely to fail catastrophically.)





  • EA is not a believer in the sunk cost fallacy.

    I’m a AAA game dev who worked on a game at EA for 4 years (plus 2 years of pre-production I was not involved with).

    They cancelled the game a couple months before we were supposed to launch. Everyone at the studio got laid off. They had sunk literally millions into the game, but when they decided to change their minds there was nothing we could do to stop them. We literally had a working game that never went to players.


    This is not exclusive to EA, either. Disney Interactive pulled this a couple times as well. There’s an open-world Iron Man game which was largely complete but never saw the light of day (even though it was really fun!) because Disney decided they didn’t like movie tie-ins one day.

    There was a Pirates of the Caribbean game that was also nearly finished when it got cancelled. The assets/code got sold to Ubisoft and the game was reworked into Assassin’s Creed: Black Flag.

    Moral of the story: never assume your game is safe until you see it on shelves.