

You’d only be able to play with people local to you, in the same Stadia datacenter. If Stadia wanted to minimize latency, they would increase the number of datacenters (thus making fewer people per instance).


You’d only be able to play with people local to you, in the same Stadia datacenter. If Stadia wanted to minimize latency, they would increase the number of datacenters (thus making fewer people per instance).


PS2 was before the days of internet-based games.
Now a lot of games expect an Internet connection and a store to download things from. When those are gone, the PS4 will be scrap.


I would have tried it if I could trust Google to maintain a commitment to something for longer than a couple years (at best).


Because a lot of mobile games are made in Unity, and mobile has a higher rate of people who install and then uninstall without really playing the game. People also install things by mistake on mobile, thinking they’re something else.
So by charging based on installs, they’re able to squeeze developers a lot more (especially mobile game developers). Competitor engines like Unreal don’t run very well on mobile.


This channel used to be great, but ever since she changed her format it’s not been nearly as good. She spends so much time now on irrelevant details and pads things out to double the length of what they used to be.
I unsubbed when she stopped in the middle of one of her videos to make a dumb joke about being a weatherperson on TV. Like, the video stopped and it showed her presenting a weather forecast and she tapped the screen like she was stuck inside. I dunno; it just felt like bad taste to make a joke in videos like this, and with half the videos now being padding and fluff I just wasn’t feeling it anymore.
It sucks because I used to really like her content in the older format.


As long as there’s a shared skeleton, you can make any model work with any animation that has the same skeleton.
So all that was needed to be done was to figure out what skeleton the animations were looking for and then set up an equivalent skeleton for the modded race. Then you can just reuse the same animations the game does.


Steam has it on Proton 8-6, running Satisfactory Experimental.


I don’t get paid once a month. I get paid every 2 weeks.
At a prior job, I got paid every week.
Yearly is a good baseline, and also helpful for taxes (which Americans have to do by hand because of tax preparers lobbying against the government doing it for us).


2138, year of the Linux desktop.


AMD, Mesa.


If I run Satisfactory via Vulkan on X, it causes my entire desktop to flicker until I close the game, on all screens. Annoying, but at least I can make it go away.
If I run Satisfactory via Vulkan on Wayland, it crashes Wayland and my entire computer freezes until I hard reboot it by pressing the power button. That is absolutely unacceptable.
(Satisfactory on DX12 works fine for both, but the point is Wayland is still much more likely to fail catastrophically.)


Amen.
When something crashes on Wayland, my entire system goes down. When something crashes on X, I can at least kill it with a GUI. I refuse to use Wayland as long as it has the potential to freeze my entire machine.
(This is on KDE Plasma.)


This is exciting - I wonder if we could see Codeberg (etc.) adopt something similar. Kbin’s source uses Codeberg, and it’d be great to be able to subscribe to the Kbin project… from Kbin.


EA’s been doing layoffs all year. They announced back in May that they’re cutting 6% of all positions across the company. This is likely part of that, since the layoffs will continue through September.


EA is not a believer in the sunk cost fallacy.
I’m a AAA game dev who worked on a game at EA for 4 years (plus 2 years of pre-production I was not involved with).
They cancelled the game a couple months before we were supposed to launch. Everyone at the studio got laid off. They had sunk literally millions into the game, but when they decided to change their minds there was nothing we could do to stop them. We literally had a working game that never went to players.
This is not exclusive to EA, either. Disney Interactive pulled this a couple times as well. There’s an open-world Iron Man game which was largely complete but never saw the light of day (even though it was really fun!) because Disney decided they didn’t like movie tie-ins one day.
There was a Pirates of the Caribbean game that was also nearly finished when it got cancelled. The assets/code got sold to Ubisoft and the game was reworked into Assassin’s Creed: Black Flag.
Moral of the story: never assume your game is safe until you see it on shelves.
I have a Pixel. The Pixel Launcher that comes stock on the phone has a Google search thing that is not removable except via switching to another launcher. It looks like a widget, but you can’t remove it. It exists on every “panel” of the screen, below the app shortcuts.
I do use it quite a bit when making searches, but only because it’s there already and can’t be removed. If I could remove it, I would.