

Virtual environments are really not viable for music production. Latency and other inconsistensies makes it a no-go.
High level Music production requires very low audio and input latency in addition to consistent and 100% accurate sound reproduction.
A virtual environment is a wildcard here that I at least would not bother trying to make work. (Not saying it can’t be done, just saying it would potentially be a big headache and extremely conditioned on spesific hardware, drivers and configuration settings.)







I was actually prepared for the Forbes article to be the type of article it criticizes. I’d say the title is under selling the article, and I bet the downvotes are making the same assumption I was.
I also think the title of article is intentionally made to target the people that actually needs to read the Forbes being critical of yet a nother idiotic attempt by other media outlets to villify gaming.