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Cake day: April 25th, 2026

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  • For anyone else who resents this site’s desperate attempts to get you to download their app:


    A new report confirms that Halo Studios’ upcoming Halo multiplayer title, Project Ekur, has been canceled.

    There have been many news reports and rumors circulating about the Halo franchise recently, particularly concerning remakes. After the successful remake of the first game, it appears that remakes for Halo 2 and Halo 3 are also in development. Players have been eager to learn about new installments in the series, but it seems that a new multiplayer-focused game will not be released.

    The initial report regarding the cancellation of Halo’s Project Ekur came from a well-known member of the community, Rebs Gaming. This report was then confirmed by Jez Corden, who, in his latest article for WindowsCentral, stated, “Halo Studios was working on a multiplayer title known as Project Ekur, which has been canceled. I’ve verified that as 100% true.” No further details about the nature of the canceled project were disclosed.

    Recent reports from Rebs Gaming revealed that Project Ekur was one of the new projects from the Halo franchise. It seems that after the cancellation of battle royale mode for Halo Infinite, Certain Affinity, the developer of Project Tatanka, was given the go-ahead to prototype Project Ekur to see how Halo would unfold in Unreal Engine 5. There were two goals in mind: whether Slipspace and Blam assets can be moved to UE 5 and whether the engine can provide the Halo feel.

    The game seemingly had extraction elements, but Halo 5 Warzone was looked at as a ‘conceptual foundation’. Certain Affinity was also offering playable Spartans and Elites with full customization. However, additional information from another source raised the question of whether Project Ekur was a traditional multiplayer game, a new experience, or both.





  • Those transmission losses don’t have immediate health and environmental costs, though, and even discounting those there’ll be conversion losses on both ends (e: for chemical energy carriers) if what we want to get out of it is usable electricity from renewables. Dont take my skepticism for poohpoohing btw, this kind of counterintuitive thinking is one of the more fascinating things about economics. Or maybe I just like to argue :P

    I’ll look up the paper, this is an interesting topic.


  • Pipelines are cheap because we already build a lot of them. We already use them to move multiple products. It’s a somewhat generic technology (which is very impressive, dont get me wrong).

    I’d be interested to learn how the capex breaks down for the HVDC lines. Is it labor? Procurement? Those can both be optimized with scale. Expand the qualified workforce and incentivize competition among suppliers. If it’s raw material cost it might be a little harder. I imagine right of way costs are also quite a bit higher owing to the large footprint. But then once you acquire the RoW it stays there in perpetuity. Still, I bet my favorite hat that once you consider the externalities and conversion losses the transmission lines are a clear winner. The electrical grid really only causes fires when its neglected, whereas gas infrastructure leaks constantly.