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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 years ago

Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

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Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 years ago
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  • merc@sh.itjust.works
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    3 years ago

    Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a “monopolist” is a firm with significant and durable market power.

    https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined

    • Rolder@reddthat.com
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      3 years ago

      I don’t think Steam qualifies still. There are still plenty of competitors such as GOG, Green Man Gaming, itch.io, Epic, Humble Store, Microsoft Store, and so on.

      • merc@sh.itjust.works
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        3 years ago

        Steam accounts for 50% to 70% of all PC game downloads around the world.

        https://www.enterpriseappstoday.com/stats/steam-statistics.html

        • Rolder@reddthat.com
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          3 years ago

          It being popular doesn’t mean it’s a monopoly…

    • GodofGrunts@lemmy.world
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      2 years ago

      The “significant durable market power” part is why I went on to explain how they don’t lock you into their ecosystem. How can Valve raise prices or exclude their competitors when they literally do not have any mechanisms in place to do any of those things?

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