Listen, it might’ve looked cheap as fuck, but I found a certain charm in the “every dungeon interior is just one of three dungeons with different parts blocked off”. Plus the combat flowed really well. I played that whole game through like… 5 times. One right after the other.
If you play it after coming off Mass Effect 1, the “every colony bunker or mine is one of three options” regardless of the planet just becomes part of that Old BioWare’s aesthetic.
If they hadn’t reused the maps it’d been remembered as one of the greats.
I also thought the balance on Nightmare or whatever was an atrocious mix of ubertank enemies and getting one-shot by rogues but the actual story and companions were fantastic.
Don’t feel bad, man. I’m one of the 6 folks who enjoyed DA2.
Listen, it might’ve looked cheap as fuck, but I found a certain charm in the “every dungeon interior is just one of three dungeons with different parts blocked off”. Plus the combat flowed really well. I played that whole game through like… 5 times. One right after the other.
If you play it after coming off Mass Effect 1, the “every colony bunker or mine is one of three options” regardless of the planet just becomes part of that Old BioWare’s aesthetic.
I’m also one of that small number. It’s actually my favorite in the series.
Mass Effect 2 is also my least favorite in the series, so I know I’m in the minority for both franchises.
If they hadn’t reused the maps it’d been remembered as one of the greats.
I also thought the balance on Nightmare or whatever was an atrocious mix of ubertank enemies and getting one-shot by rogues but the actual story and companions were fantastic.
I can only imagine how good DA2 would have been if BioWare had been given more than a year and a half to make it.
I guess that makes me number 3?
The ending was a bit silly, but the Qunari storyline was fucking incredible.
When I found out that fight with Orsino had been mandated by higher ups who demanded another boss fight be added, it explained so much.