Yeah, but this is Rust, not some single-dev pet project. You would expect a fully fleshed out framework to have accessibility features built in as first-class features, not some randomly bolted-on afterthought.
It’s not about Rust, it’s about GPUI, which was developed for the Zed text editor. Go look at the repos for both and you’ll notice they only started considering accessibility at all after blind people opened tickets and they only added the very basic infrastructure required when a blind developer took it open himself to do it.
Yeah, but this is Rust, not some single-dev pet project. You would expect a fully fleshed out framework to have accessibility features built in as first-class features, not some randomly bolted-on afterthought.
It’s not about Rust, it’s about GPUI, which was developed for the Zed text editor. Go look at the repos for both and you’ll notice they only started considering accessibility at all after blind people opened tickets and they only added the very basic infrastructure required when a blind developer took it open himself to do it.
“Bolted on” didn’t even begin to tell the story.
The programming language has absolutely nothing to do with the size or maturity of a GUI library using it.