I decided to write down a list of complete (no alpha/beta), playable (no proprietary dependencies), FOSS videogames.

I added all the games I could find online + all of the games that came to my memory.

Feel free to have a look to see if there’s something you didn’t know. And please suggest anything I missed, but please do not suggest pre-release or unfinished games.

Thank you!

EDIT: thank you very much everyone for the comments and for sharing additional awesome lists of FOSS material. Hopefully one day I will have the time to sift through all these games and pick all the non-pre-release ones which don’t have any proprietary dependencies.

In the meantime, here’s a copy of the links:

  • Noxy@pawb.social
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    8 days ago

    Space Station 14. Outrageously fun, deep, rewarding, hilarious, insane game. I can’t recommend it highly enough. The learning curve for basic controls can be a lot, but it’s so worth it.

    The third link has it, but not the first.

    Here’s my Mastodon thread on one of my favorite SS14 rounds, which I got quite a few videos of: https://packmates.org/@noxypaws/115755081201489367

    • bruce965@lemmy.mlOP
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      2 days ago

      SS14 is still in early-access, but fair enough, it’s so popular that it deserves at least to be in the honorable mentions. Thanks for your suggestion!

      • Noxy@pawb.social
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        2 days ago

        Early access isn’t a good way to describe the state of the game to be honest. “Playtest” is even misleading, but slightly less so. It’s such a unique formula, being open source with tons of contributors and tons of forks, and being unlikely to ever reach a point of being “stable” or “released”. There will never stop being frequent releases. And the current state of the upstream game is very polished, performant, full of content, and that’s not even including the dozens of forks which all have their own unique features or changes, some of which may make it upstream and some which will remain unique to certain forks/servers

        I believe the devs of the upstream game/engine/launcher/toolkit are targeting features for administration, moderation, and quality of life for the large influx of players for when they DO eventually hit the “no longer playtest” switch:

        https://github.com/space-wizards/space-station-14/issues/23246