• zipzoopaboop@lemmynsfw.com
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      1 year ago

      The design isn’t flawed, but the implementation definitely is. kB+m have huge input delay and dropped input issues (at least on gamepass PC version)

      • MudMan@fedia.io
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        1 year ago

        But the point is you built a timing mechanic in a turn based RPG that is dependent on latency in a world where you are adding arbitrary amounts of latency in the display, the rendering, the controller polling and the platform itself.

        That’s a bad fit between design and hardware. I’d argue that’s always the case and modern gaming SUCKS for timing-based mechanics compared to old ride-the-scanline CRT gaming. And yet they are extremely popular and people seem to assume timing challenges are the only way to make fun mechanics.