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Cake day: July 16th, 2025

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  • Not just your experience, all of the games I’ve seen have a steady pulse of reviews about giving up due to of older players shitting on newbies, with devs silently endorsing it or having their hands tied by management because either “that’s the way it’s meant to be played” or they have a microtransactions shop and this toxicity encourages petty rage spending to catch up.

    And it works, because despite the mixed or barely positive reviews, these games still enjoy a steady stream of players enjoying the cycle of abuse.

    I’d consider it an exploitation of the “do unto others what was done unto me” psychological thing we humans tend to have going on.





  • Taking advantage of Epic while it’s taking advantage of me, I’m playing Nightingale. It reminds me a lot of Return to Moria, also an ‘Epic’ adventure.

    Character creation is kinda fun as you get to pick your family tree from preset models of any race, then adjust your own model to look a little more like them.

    Tutorial is a bit lacking for anyone new to the genre and while the introductory map is quite large, it all tends to repeat. You can go around collecting the basic form of tools and some weapons, which then unlocks their blueprints for free in your progression trees. And boy there are many!
    Wood axe, skinning knife, pickaxe, climbing dual pickaxes for climbing walls, umbrella for floating down from great heights, hammer presumably for advanced construction, sickle for harvesting and a watering can.
    Then there’s the weapons, sword for slashing, maul for blunt, bow for piercing, slingbow/crossbow with FX marbles and found elemental ammo for rifle, revolver and shotgun.
    All can be used to deal damage relatively. The wood axe is the first weapon given.

    There are corruption enemies, there’s wildlife, giant spiders, puzzles, destructible environment with some secrets and flying essence point (universal currency so far) swarms that you can chase around. A lot of gathering and different crafting stations. Item modifications, food buffs, resting to change difficulty or day/night. NPCs to stay in base or follow you around.
    A lot of little things that can get overwhelming.

    But it shows it’s early access. Can’t say i recommend it wholeheartedly. I’m playing solo, so I’m unable to say anything about coop mishaps. If you don’t mind Epic and like the survival crafting genre, I’d give it a go now while it’s free to gain.