hello! I’m Chloé, a nerdy ace trans gal :3

this is my lemmy account that I use sometimes. I am also on the microblogging side of the fedi at @carotte@toot.cat :3

pronouns are she/her

  • 2 Posts
  • 59 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • it works for you because you got accustomed to it. cool! genuinely! but not everyone is a power user, not everyone will want to sift through documentation to find out how to do the thing they want that’s easy to do with word

    from the non-techy people i’ve spoken to who’ve used libreoffice, they all agree that it’s worse than ms office because it gets in the way more. it’s harder to do stuff, because it’s less intuitive to them.

    people in 3d modeling use blender. people in audio production use audacity. people in office work and schools, usually, do not use libreoffice, because if you can afford ms office it’s just better for them. maybe that will change with office now being ai-infested webviews held together with gum, javascript and ever increasing subscription prices… then again, that hasn’t slowed down adobe

    imo the upcoming audacity 4 is an incredible example of open-source ui redesign, and should be an inspiration to everyone. the ui is sleeker, faster, easier to use, and yet it’s still familiar to existing users! but you can do good stuff without recreating the whole ui from scratch like they did, of course






  • well, many games are tied to the steam client (through the steam runtimes, steam DRM, steam input, needing a steam account for online play…). for most games, no, you can’t just take the executable and do whatever you want with it. you’ll need the steam client, and this creates a lock-in effect. because you need steam open to play all your steam games, you won’t look elsewhere for games, and you won’t see games not on steam, unless they’re big enough.

    imo, the solution to this is to break the lock-in, have interoperability between clients. there’s no good reason why cross-play between steam and GOG, for example, is an exception and not the norm. there’s no good reason why the steam client is required for so many games, there should be offline installers. there’s no good reason why steam input only works with the steam client. part of the reason why proton is so amazing is that it’s open-source, other steam technologies should be the same!


  • there is another way, games shouldn’t be tied to the store you bought them in

    like, for physical objects, you can buy a thing from one store and another thing from another store, and they’ll be in your house no problem, you won’t even have to think about which store you bought which thing from (unless you need to return it or for customer service). it’s fundamentally decentralized. why shouldn’t digital distribution work that way too? it’s entirely possible, but obviously vendors benefit from locking you to their platform (that goes for steam, but also to epic games and, to a lesser extent GOG as well)

    there should be no company with power to abuse in the first place. steam refused to sell your game? alright, you can sell it in other places and it’ll be fine. but that’s not how it works right now, most people buy on steam, and ONLY on steam, because it has a dominant position. so, if you can’t sell on steam, you’re done for!

    and we can analyse each ban on a case-by-case basis (there’s many steam game bans I am glad happened), but there’s also cases like VILE: Exhumed, where steam caved to pressure from payment processors (which are also very centralized, that’s another honestly bigger problem) to ban a game with progressive politics simply because it talked about stuff that makes reactionary prudes uncomfortable.

    we can’t just rely on Good Guy Valve to stay good forever