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Joined 2 years ago
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Cake day: June 12th, 2023

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  • I remember Valve placing honeypots that would be impossible for a honest player to see or reach, and banning in mass the players who fall for it after some time to avoid the adaptation of the cheaters. And that is a cheap yet effect way to clean the player base.

    Other interesting strategy is to limit the client information available, of the character is not looking with a scope, the client doesn’t need to know if there is another player far in that direction.

    Probabilistic analysis is not the only way.

    But I know that some strategies would demand major reworks or good planning from the development phase.







  • Yeah, that is called withdrawal syndrome, when there are symptoms if the person stops using a substance. I think that’s a problem caused by an addiction that interferes with a higher priority.

    By the way, this is no joke and can lead to death depending on the severity.

    For tobacco, I don’t think withdrawal syndrome can kill, but it can last for 6 months according to a psychiatrist I know.

    And about the criteria for addiction, in my country it is:

    • manipulative behavior to keep doing it (it = using the substance or the activity)
    • repertory restrictions (avoid doing other activities that the person used to do)
    • harm in other aspects of life (like what we said before)
    • keep doing it, even with those damages