

We have discovered over 6000 exoplanets in total, and over 100 in this year. I’d be surprised if you knew of all of them
she/they


We have discovered over 6000 exoplanets in total, and over 100 in this year. I’d be surprised if you knew of all of them


The point is that that’s the end conclusion of TDS if things keep progressing
I mean, arithmetic order is just convention, not a mathematical truth. But that convention works in the way we know, yes, because that’s what’s… well… convention


And also, should be noted, only for games with a Linux native version


A lot of slang tends to be shortening of phrases, its happened with lots of older slang, though I don’t have any examples off the top of my head right now
I suppose when you make a ring out of natural rust it will break in not too long


That’s the price you pay to ensure archival in the face of adversity


That’s why you need more people and spread the word. If enough people and devices are dedicated to the archival probably cess, the safer it is


There are some around. I know of https://annas-archive.org/ at least


Funnily enough it’s expected to fully pay back the cost it took to build via user fees, and it was financed by loans. Which means taxes weren’t even used for this. And that’s not even mentioning the indirect benefits the two countries had


So I went and looked it up, and signal-desktop is listed as a reproducible build, so theoretically you should be able to go and check that it conforms to the source
https://reproducible.archlinux.org/
But this isn’t anything I’ve looked into myself, so feel free to look into it


And you also need to trust your OS not taking screenshots of your apps or recording the text displayed onto your screen
There’s plenty of links in this chain, there’s a lot you need to be aware of if you’re going to those lengths. Pick your battles


It’s also in the official arch repositories, so any arch-derived distro has an easy install. I don’t know about other distros however


Signal has a Linux client though? I literally use it myself


The game was originally planned to be a PvE only game, but the game wasn’t fun according to the data by their playtesters
There’s work that is involved in properly making and balancing and creating content for a different mode. You design the entire game around how you play it, in those case PvPvE. So no, they shouldn’t. And neither should devs be forced to make a game they don’t want to make. If you remove the PvP from the game as-is, you will lose out on a lot of what the game is supposed to be, and the interactions and moment-to-moment gameplay you have. Not to mention you’re gonna split the playerbase which is rarely healthy for a multiplayer game.
There’s a reason PvP is included, and that’s because it a straight up impossible to implement the sort of dynamism and unpredictability PvP adds.
There’s not a lot of games like Arc Raiders, and it is the kind of game that I want. Not every game is, or should be made, for everybody. That’s how you get the sort of environment of undifferentiated AAA games where they all look and play the same all designed by committee to appeal to the greatest amount of possible to earn as much as possible


Two editions, the current one and previous one, I believe
And the space hog is like a few gigabytes. I think that’s well worth it for a beginner when it means that in the worst case you can always roll back when we have like terabytes of space
I do also want to point out that stuff like “The conservation of energy” law, in other words, that energy cannot be created or destroyed, does not hold for our universe with our current models. An expanding universe violates the time-translation symmetry
This is our current models. This is what our current physics says. And we know it’s incomplete.
When it comes to scientific predictions, you always, always, need the caveat, “under our current model of”.
Perfect protein to write a paper about


I partly agree with you in that everyone using the same UE5 engine is bad
But I really don’t agree that deferred rendering techniques are inherently bad. Maybe they cause negative incentives for developers that lead to worse games in the long run, but you might as well blame capitalism at that point
I like techniques such as TAA because they do work better as anti-aliasing in my experience. I’ve multiple times had the choice between TAA and traditional AA and I think TAA simply does what it sets out to do better. Upscaling and frame generation are also nice to haves as optional features people can enable. Sometimes I use them, sometimes not. But it is bad that companies use these techniques as a crutch, indeed, but I don’t want to see them gone
Better than the alternative