He⫽They

Game Designer • Motion Designer • Modder

I made TF2 hats and visuals for the VGAs

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Those are great because they don’t change the nature of the game. You just adjust the difficulty of the self-imposed challenge. It’s still essentially the same experience. If you ruin the game for yourself by setting it too easy that’s on you.

    When people say stuff like “I just want to explore Elden Ring”, that’s like watching behind-the-scenes content or looking at a concept art book of a movie without watching the movie. It can be enjoyable but it’s not a complete experience, you’re missing the original context entirely. I wish people realized that.








  • Segab 👻@beehaw.orgtoGaming@beehaw.orgThank you Skövde
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    1 year ago

    Quebec also has a disproportionate amount of successful games for similar circumstances. Video game salaries are pretty well subsidized (although it was originally only meant to encourage Ubisoft to open a studio then other companies joined or got created so they kept it). The current government is threatening that though. That’s on top of socialized healthcare, low electricity cost, and the Canadian Media Fund but those all apply to the rest of Canada as well.

    Quick list on top of my head: Indies: Outlast, Dead by Daylight, The Messenger, Spiritfarer, Ultimate Chicken Horse, Fez… AAA: Deus Ex, R6 Siege, For Honor, some of the better Assassin’s Creed and Farcry, Batman Arkham Origins