

Yeah, that was… a hell of a choice. I was specifically thinking about the “epigenetics of elemental good and evil” plot point from that very episode as I wrote it.


Yeah, that was… a hell of a choice. I was specifically thinking about the “epigenetics of elemental good and evil” plot point from that very episode as I wrote it.


Yeah. Honestly, it’s kinda funny—their sci-fi has a shaky grasp of science, their drama is tedious and annoying, the basic storytelling fundamentals are purely vibes-based and miss actually connecting setups to payoffs half the time… but every romantic episode has been at least okay, imo.
Unfortunately, that’s turned every character into this. Sigh…
Maybe this creative team would be better for The Rise and Fall of Sanctuary Moon.


When maxing out the damage stat just makes your game trivially easy.
Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.
Cool! That top-right one has a great sense of movement in it.
Wii Fit Trainer’s dash attack.


Cool idea, great writeup!
Yeahhh… Every once in a while, there’s a solid episode! But pretty often, it feels to me like their big dramatic moment doesn’t actually follow from the rest of the events.
I still enjoy SNW, but I can’t see myself going back to rewatch it, like I’m rewatching DS9 right now.
I’ve never seen The Orville, but I hear a lot of good things about it around here! I just finished Babylon 5 for the first time, and after that, SNW really does feel all the more poorly written.