cross-posted from: https://discuss.tchncs.de/post/50096730
Got a new disk and reinstalled my system (Fedora 43). Followed my own guide how to compile Opentrack with the Neuralnet tracker plugin: https://simpit.dev/systems/opentrack/
Worked fine but needs some build dependency updates meanwhile, like qt6 instead of qt5. Still amazed how good the Neuralnet tracker with ONNX runtime is.
Short demo video: https://makertube.net/w/bC93YNXQ4aE4ha5xwufPJC
wow thats realy cool, I didnt know that was possible, how does neuralnet tell the game where youre looking? is it like joystick/gamepad input or does the game have VR support and youre forcing it on somehow?
It really depends on the game. Sometimes I map it to a gamepad. In this particular example it’s using “TrackIR”, which is basically using memory mapping under the hood.


