This is a timely addition to the recent discussion on this comm

  • tal@lemmy.today
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    6 months ago

    My summary, for those who don’t want to watch a ten minute video:

    • Parrying has gotten very popular.

    • It works fairly well.

    • Not everyone wants to play a game that relies on responding to cues.

    • It doesn’t give a feel of being able to control combat.

    • Overuse of one mechanic can make it unappealing.

    • PapstJL4U@lemmy.world
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      6 months ago

      It doesn’t give a feel of being able to control combat.

      I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.

    • MohamedMoney@feddit.org
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      6 months ago

      Prime ‘content’

      Because that’s all that content is. Stuff to fill emptiness. I hate our timeline so much.