This is a timely addition to the recent discussion on this comm
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My summary, for those who don’t want to watch a ten minute video:
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Parrying has gotten very popular.
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It works fairly well.
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Not everyone wants to play a game that relies on responding to cues.
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It doesn’t give a feel of being able to control combat.
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Overuse of one mechanic can make it unappealing.
It doesn’t give a feel of being able to control combat.
I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.
Prime ‘content’
Because that’s all that content is. Stuff to fill emptiness. I hate our timeline so much.
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